8/4/2023 0 Comments Wild shape magic![]() This choice is in addition to the bonus languages available to the character because of her race.Ī druid also knows Druidic, a secret language known only to druids, which she learns upon becoming a 1st-level druid. Spells associated with particular alignments are indicated by the chaos, evil, good, and law descriptors in their spell descriptions.Ī druid’s bonus language options include Sylvan, the language of woodland creatures. ![]() She can "lose" a prepared spell in order to cast any summon nature’s ally spell of the same level or lower.Ī druid can’t cast spells of an alignment opposed to her own or her deity’s (if she has one). A druid may prepare and cast any spell on the druid spell list, provided that she can cast spells of that level, but she must choose which spells to prepare during her daily meditation.Ī druid can channel stored spell energy into summoning spells that she hasn’t prepared ahead of time. She does not have access to any domain spells or granted powers, as a cleric does.Ī druid prepares and casts spells the way a cleric does, though she cannot lose a prepared spell to cast a cure spell in its place (but see Spontaneous Casting, below). In addition, she receives bonus spells per day if she has a high Wisdom score. Her base daily spell allotment is given on Table: The Druid. Like other spellcasters, a druid can cast only a certain number of spells of each spell level per day. ![]() The Difficulty Class for a saving throw against a druid’s spell is 10 + the spell level + the druid’s Wisdom modifier. To prepare or cast a spell, the druid must have a Wisdom score equal to at least 10 + the spell level. ![]() A druid must choose and prepare her spells in advance (see below). Her alignment may restrict her from casting certain spells opposed to her moral or ethical beliefs see Chaotic, Evil, Good, and Lawful Spells, below. See the ironwood spell description) Druids are proficient with shields (except tower shields) but must use only wooden ones.Ī druid who wears prohibited armor or carries a prohibited shield is unable to cast druid spells or use any of her supernatural or spell-like class abilities while doing so and for 24 hours thereafter.Ī druid casts divine spells, which are drawn from the druid spell list. (A druid may also wear wooden armor that has been altered by the ironwood spell so that it functions as though it were steel. They are also proficient with all natural attacks (claw, bite, and so forth) of any form they assume with wild shape.ĭruids are proficient with light and medium armor but are prohibited from wearing metal armor thus, they may wear only padded, leather, or hide armor. Wild shape (elemental 3/day, Huge elemental)Īll of the following are class features of the druid.ĭruids are proficient with the following weapons: club, dagger, dart, quarterstaff, scimitar, sickle, shortspear, sling, and spear. The druid’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (nature) (Int), Listen (Wis), Profession (Wis), Ride (Dex), Spellcraft (Int), Spot (Wis), Survival (Wis), and Swim (Str).Īnimal companion, nature sense, wild empathy Neutral good, lawful neutral, neutral, chaotic neutral, or neutral evil.
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